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October 31, 2005
One Architect
30´ë ¿©ÀÚ°¡ óÇÑ »óȲÀº ±×¾ß¸»·Î ´Ù¾çÇÏ´Ù.
ÀÏÇÏ´Â ¿©ÀÚ, ¾ÆÀÌ ±â¸£´Â ¿©ÀÚ,
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ÀÚÄ©Çϸé ÀÚ¾Æ ºÐ¿ÀûÀÌ ¾Æ´Ï¶ó ¾Æ¿¹ ÁøÂ¥ ºÐ¿ÇÒ Áöµµ ¸ð¸¥´Ù.
¹°·Ð °ø°ÝÀûÀÎ °ÍÀÌ ¹é ¹è ³´´Ù. ÁÂÀýÀ» ¾ÈÀ¸·Î ´©¸£°í ½Ç¸ÁÀ» ³»»öÇÏÁö ¾Ê°í ¾ÈÀ¸·Î¸¸ Á¢¾îµÎ´Â °Íº¸´Ù´Â °ø°ÝÀûÀÎ °ÍÀÌ ÈξÀ °Ç°ÇÏ´Ù.
'³»Çâ ³»(Ò®)º¸´Ù '¿ÜÇâ ¿Ü(èâ)' ÇÒ¼ö·Ï ÁøÂ¥ ºÐ¿ÇÒ À§ÇèÀº ÁÙ¾îµé °ÍÀÌ´Ù. (°ø°ÝÀûÀ̶ó´Â ¸»ÀÌ ½ÈÀ¸¸é ÆØÆØÇÏ°Ô ¹Ù¶÷³ÖÀº °øÀ̶ó°í Çصµ ÁÁ°Ú´Ù.)
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»çȸ¿¡¼ÀÇ ³» ÀÚ¸®°¡ ¾îµðÀΰ¡ °í¹ÎÇß°í, ¸ö°ú Á¤½Å°ú ¸¶À½ÀÌ ´Ù ÆØÆØÇÑ ±äÀå »óÅ¿´´Ù.
±×·¸°Ô ÆØÆØÇß´ø 30´ë¸¦ ³ª´Â ÀüÇô ÈÄȸÇÏÁö ¾Ê´Â´Ù.
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ÀÚ½ÄÀÇ ¹Ì·¡¿¡ ¸ñÀ» ¸È °Í °°Àº ¿©ÀÚ´Â Áú»öÀÌ°í,
Àڱ⠳²ÀÚÀÇ ÁøÂ¥ Àλý¿¡ ¹«°ü½ÉÇÒ °Í °°Àº ¿©ÀÚ´Â Á¤¸» ½È´Ù.
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´ÙÁßÀÇ ¾Ð·Â ¼Ó¿¡¼ ¿©ÀÚ 30´ë´Â Áö³ª°£´Ù. 10³âÀÌ ±ä °Í °°Àº°¡? ½ð»ì°°´Ù. È»ì °°Àº 30´ë¸¦ ²Ù·Á°¡´Â ´ç½ÅÀÇ ºñ°áÀº? '´Ê±â Àü¿¡' ´©µåÁýÀ» ¸¸µé°Ç, ´õ ´Ê±â Àü¿¡ '¼º°ø ½ºÅ丮'¸¦ ¾²·ÁÇÏ°Ç, ¶Ç´Â ÀÏÂï â¾÷À» ÇÏ·Á ÇÏ°Ç, 30´ë ¿©ÀÚ¿©, ´ç½ÅÀÇ '¿ÜÇâ ¿Ü' °ø°Ý¼ºÀº À§´ëÇÏ´Ù.
°ÇÃà°¡ ±èÁø¾Ö¾¾°¡ »ý°¢ÇÏ´Â 30´ë ¿©ÀÚ/ ±Û Ãâó: ¹ÚÀ±¿À¾¾ ½ÎÀÌ¿ùµå
ÀÌ ±ÛÀ» ²À ÀоúÀ¸¸é Çϴ ģ±¸µéÀÌ ¸î ¸íÀÖ´Ù.
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Instant Karma
ÁøÁ¤ÇÑ Àο¬°ú, ½ºÃÄ°¡´Â Àο¬Àº ±¸ºÐÇؼ Àο¬À» ¸Î¾î¾ß ÇÑ´Ù.
ÁøÁ¤ÇÑ Àο¬À̶ó¸é, ÃÖ¼±À» ´ÙÇؼ ÁÁÀº Àο¬À» ¸Îµµ·Ï ³ë·ÂÇÏ°í
½ºÃÄ°¡´Â Àο¬À̶ó¸é, ¹«½ÉÄÚ Áö³ªÃÄ ¹ö·Á¾ß ÇÑ´Ù.
±×°ÍÀ» ±¸ºÐÇÏÁö ¸øÇÏ°í, ¸¸³ª´Â ¸ðµç »ç¶÷µé°ú ÇìÇÁ°Ô Àο¬À»
¸Î¾î³õÀ¸¸é ¾µ¸¸ÇÑ Àο¬À» ¸¸³ªÁö ¸øÇÏ´Â ´ë½Å¿¡ ¾î¼³Ç Àο¬¸¸
¸¸³ª°ÔµÇ¾î ±×µé¿¡ ÀÇÇØ »îÀÌ Ä§ÇصǴ °íÅëÀ» ¹Þ¾Æ¾ßÇÑ´Ù.
Àο¬À» ¸ÎÀ½¿¡ ³Ê¹« ÇìÆÛ¼´Â ¾ÈµÈ´Ù.
¿Ê±êÀ» Çѹø½ºÄ£ »ç¶÷µé±îÁö Àο¬À» ¸ÎÀ¸·Á°í Çϴ°ÍÀº ºÒÇÊ¿äÇÑ
¼Ò¸ðÀûÀÎ ÀÏÀÌ´Ù.
¼ö¸¹Àº »ç¶÷µé°ú Á¢ÃËÇÏ°í »ì¾Æ°¡°í ÀÖ´Â ¿ì¸®Áö¸¸ Àΰ£ÀûÀÎ ÇÊ¿ä
¿¡¼ Á¢ÃËÇÏ¸ç »ì¾Æ°¡´Â »ç¶÷µéÀº, ÁÖÀ§¿¡ ¸î¸î»ç¶÷µé¿¡ ºÒ°úÇÏ°í
±×µé¸¸ÀÌ¶óµµ Áø½ÇÇÑ Àο¬À» ¸Î¾î ³õÀ¸¸é ÁÁÀº»îÀ» ¸¶·ÃÇϴµ¥´Â
ºÎÁ·ÇÔÀÌ ¾ø´Ù.
Áø½ÇÀº Áø½ÇµÈ »ç¶÷¿¡°Ô¸¸ ÅõÀÚÇؾßÇÑ´Ù.
±×·¡¾ß ±×°ÍÀÌ ÁÁÀº ÀÏ·Î °á½ÇÀ» ¸Î´Â´Ù.
¾Æ¹«¿¡°Ô³ª Áø½ÇÀ» ÅõÀÚÇÏ´Â°Ç À§ÇèÇÑ ÀÏÀÌ´Ù.
±×°ÍÀº »ó´ë¹æ¿¡°Ô ³»°¡ Áå ÈÅõÆи¦ ÀϹæÀûÀ¸·Î º¸¿©ÁÖ´Â °Í°ú
´Ù¸§¾ø´Â ¾î¸®¼®À½ÀÌ´Ù.
¿ì¸®´Â Àο¬À» ¸ÎÀ½À¸·Î½á µµ¿òÀ» ¹Þ±âµµÇÏÁö¸¸ ±×¿¡ ¸øÁö¾Ê°Ô
ÇÇÇصµ ¸¹ÀÌ ´çÇϴµ¥, ´ëºÐºÐÀÇ ÇÇÇØ´Â Áø½Ç¾ø´Â »ç¶÷¿¡°Ô Áø½ÇÀ»
½ñ¾ÆºÎÀº ´ñ°¡·Î ¹Þ´Â ¹úÀÌ´Ù.
ÇԺηΠÀο¬À» ¸ÎÁö¸¶¶ó/ ±Û Ãâó: ¹ÚÀ±¿À¾¾ ½ÎÀÌ¿ùµå
ÀÌ·± ÈǸ¢ÇÑ ±ÛÀÌ ¿Ö ÀÌÁ¦¼¾ß ´«¿¡ ¶ç°Ô µÇ¾úÀ»±î.
¤¶¤². Áö±Ý Á¦´ë·Î ¹ú ¹Þ°í ÀÖ´Ù.
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SUPER #1 ROBOT
Japanese Robot Toys from 1972-1982
Photographs by Tim Brisko
Text by Matt Alt with Robert Duban
Afterword by Saburo Ishizuki
More information -> Let's Click!!!
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October 30, 2005
Over Reacting
Cause and effect react upon each other. 30.10.2005. by Jin.
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October 25, 2005
One artist
³ª¿¡°Ô ¿ë±â¸¦ ÁÖ´Â ÀÌ·± ³ÊÀÇ ¸ð½ÀÀÌ º¯Ä¡ ¾Ê±â¸¦.
Toshinari Kuriki.9th of Oct. Perhaps, Kyoko?
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October 24, 2005
I am bored
ºÎó´ÔÀÇ Á×À½ÀÌ °¡±î¿öÁöÀÚ
24³â°£À̳ª ½ÃºÀÇß´ø ¾Æ³ÀÌ Á¦ÀÏ ½½ÇÇ ¿ï¾ú½À´Ï´Ù.
"ºÎó´ÔÀÌ µ¹¾Æ°¡½Ã¸é ÀúÈñ´Â ´©±¸¸¦ ÀÇÁöÇÏ°í »ì¶ó´Â °ÍÀԴϱî..."
±×·¯?ºÎó´ÔÀº ¾Æ³¿¡°Ô ÀÌ·¸°Ô ¸»¾¸ÇÏ¿´½À´Ï´Ù.
"³Ê´Â ³ª¸¦ ÀÇÁöÇß´õ³Ä? ¼¼»ó¿¡ ÀÇÁöÇÒ °ÍÀ̶õ ¾Æ¹«°Íµµ ¾ø´Ù.
¹«¾ù¿¡°í ÀÇÁöÇÏ´Â ÀÚ´Â ÀÇÁöó°¡ »ç¶óÁö¸é Àڽŵµ ¹«³ÊÁö´À´Ï¶ó.
¾ÕÀ¸·Î ÀÚ±â ÀÚ½ÅÀ» ÀÇÁöó·Î »ï°í ÀÚ±â ÀÚ½ÅÀ» µîºÒ·Î »ï¾Æ
±× ºÒºûÀ¸·Î ÀÚ½ÅÀÇ ±æÀ» ºñÃß¸ç °¡µµ·Ï ÇÏ¿©¶ó."
ÀÇÁöÇÏÁö ¸»¶ó. ±è¿ø°¢/½ÃÀÎ
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October 23, 2005
Trilogy
³»°¡ ÀÌ »ç¶÷µéÀ» ÁÁ¾ÆÇϴµ¥¿¡´Â ´Ù ÀÌÀ¯°¡ ÀÖ´Ù. °Ñ¸ð½À¸¸ º¸°í »ç¶÷À» Æò°¡ÇÏ´Â ¾Æ¹«Â¦¿¡µµ ¾µ¸ð¾ø´Â »ç¶÷ÀÌ µÇÁö ¸»¾Æ¾ß ÇÑ´Ù. ¾Ë°Ú³Ä? ÀÌ ¹«³úÃæµé¾Æ. ¸Ó¸®¼Ó¿¡ ¶Ë¸¸ °¡µæÂù Àΰ£¾²·¹±âµé¾Æ.
Àú ºÐµéÀÌ ´©±ºÁöµµ ¸ð¸£´Â Àΰ£µéÀ» À§ÇϾß, Á·κÎÅÍ Àܼ̿ö: ±Û ¾²´Â »ç¶÷, °¡²û¾¿ ±×¸²µµ ±×¸³´Ï´Ù. ¹èö¼ö:³ë·¡ ºÒ·¶´ø »ç¶÷ ÇöÀç ¶óµð¿À DJ, °¡²û¾¿ ¼º¿ìµµ ÇÕ´Ï´Ù. ÀüÀαÇ: °è¼Ó °è¼Ó ³ë·¡¸¸ ºÎ¸¨´Ï´Ù.
À̹ÌÁöÃâó:³×À̹ö °Ë»öâ¿¡ "ÀüÀαÇ,Àܼ̿ö,¹èö¼ö'¶ó°í ³Ö¾îº¸¼¼¿ä.
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October 15, 2005
Companion
´ä´äÇÏ°í Æó¼âÀûÀÎ ÀÛ¾÷¼Ó¿¡¼ ÁÖÀ§ »ç¶÷µéÀº ÁöÃĸ¸ °¡°í.
»ç¼ÒÇÏ°í ÇÏÂúÀº ÀÏ¿¡µµ ½Å°æÀÌ ¹«Ã´ ¾²Àϸ¸Å ¿¹¹ÎÇÑ »óÅÂ¶ó¼ ±×·±Áö.
°¨µ¿µµ ½±°Ô ¹Þ´Â´Ù.
¾ÆÁÖ º¯´ö½º·¯¿î ¸¶À½°¡ÁüÀÌ´Ù.
±×·¡µµ ÁÁ´Ù.
¾Æ·¡ µÎ»ç¶÷ÀÌ ¸¸µç ¾Ö´Ï¸ÞÀÌ¼Ç °³ºÀÇÏ¸é ¹«Á¶°Ç ±ØÀå°¡¼ ºÁ¾ßÇÑ´Ù. ³ªµµ ²À °£´Ù.
¿ù°£ DesignNet 10¿ùÈ£. <¾Ö´Ï¸ÞÀÌ¼Ç ÇÁ·Îµà¼-°¨ÇØ¿ø.±â»ç°Ë»ö¾ÈµÊ>
Á¤¹Î¿µ ¼±¹èÀÇ puppetbox -> Let's Click!!
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October 11, 2005
Fire destroys 'Wallace and Gromit' warehouse
Fire destroys 'Wallace and Gromit' warehouse
Monday, October 10, 2005; Posted: 9:14 a.m. EDT (13:14 GMT)
BRISTOL, England -- The company behind the new "Wallace and Gromit" film said Monday its "entire history" has been destroyed in a fire at a warehouse containing props and sets.
The company said its "entire history" was lost in the fire.
The roof and three interior walls of the Aardman Animations building in Bristol, west England collapsed after the blaze tore through the Victorian building, fire officials said
The fire broke out at about 5:30 a.m. (0430 GMT), with flames reaching 100 feet into the air. The cause of the blaze was being investigated.
A spokesman for Aardman said the building housed props and sets from the company's history, including its first three "Wallace and Gromit" films.
No one was in the building when the fire broke out. Aardman said the sets and props from its latest film, "Wallace & Gromit: The Curse of the Were-Rabbit," were not caught in the blaze.
Aardman has used stop-motion clay animation to create a series of acclaimed films, including three shorts featuring cheese-loving inventor Wallace and his resourceful dog Gromit.
The sets from those shorts -- "A Grand Day Out," "The Wrong Trousers" and "A Close Shave" -- are all thought to have been destroyed, along with those from "Chicken Run" -- Aardman's first feature-length release.
"Curse of the Were-Rabbit," Wallace and Gromit's first full-length feature, was released in the United States on Friday and topped the U.S. box office over the weekend. (Full story)
"Today was supposed to be a day of celebration, with the news that 'Wallace and Gromit' had gone in at No. 1 at the U.S. box office, but instead our whole history has been wiped out," Aardman spokesman Arthur Sheriff said. "It's turned out to be a terrible day."
Sheriff said the warehouse contained sets, props and models from the company's productions, from the children's cartoon character "Morph" through the Oscar-winning, anthropomorphic "Creature Comforts" series to the Wallace and Gromit films.
Park: "In light of other tragedies, today isn't a big deal."Wallace and Gromit's creator, Nick Park, said the earthquake in South Asia helped put the loss into perspective.
"Even though it is a precious and nostalgic collection and valuable to the company, in light of other tragedies, today isn't a big deal," he said.
Aardman was founded in 1972 and is closely associated with Park, who joined in 1986 fresh out of film school.
Park's "The Wrong Trousers" (1993) and "A Close Shave" (1995) won Academy Awards.
Park and Aardman's Peter Lord directed the 2000 feature "Chicken Run," which spoofed the World War II prison-camp classic "The Great Escape" with a cast of clay poultry.
Copyright 2005 CNN. All rights reserved.This material may not be published, broadcast, rewritten, or redistributed. Associated Press contributed to this report.
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October 10, 2005
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Ressurection of Lumia. 5.18. 20Áֳ⠱â³äÀÛÇ°. By Kwon Soon-Hwan.
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October 09, 2005
Never
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Posted by administrator at 07:28 AM | Comments (0) | TrackBack
October 08, 2005
3D LOVE
The 5th London XSI User Group meeting will be held in conjunction with the Softimage 3D Love Tour.
register for the event. --> CLick!!!
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October 07, 2005
That's only playing with words.
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October 05, 2005
Question
1Àå Àΰ£(Human)
Áú¹®1-½º½º·Î ÀǽÄÇÏÁö ¸øÇÏ´Â ÇູÀÌ °¡´ÉÇÑ°¡?
Áú¹®2-²ÞÀº ÇÊ¿äÇÑ°¡?
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Áú¹®4-Áö±ÝÀÇ ³ª´Â ³» °ú°ÅÀÇ ÃÑÇÕÀΰ¡?
Áú¹®5-°ü¿ëÀÇ Á¤½Å¿¡µµ ºñ°ü¿ëÀÌ ³»Æ÷µÇ¾î Àִ°¡?
Áú¹®6-»ç¶ûÀÌ Àǹ«ÀÏ ¼ö Àִ°¡?
Áú¹®7-ÇູÀº ´ÜÁö ÇѼø°£ ½ºÄ¡°í Áö³ª°¡´Â °ÍÀΰ¡?
Áú¹®8-ŸÀÎÀ» Á¸°æÇÑ´Ù´Â °ÍÀº ÀÏüÀÇ ¿Á¤À» ¹èÁ¦ÇÑ´Ù´Â °ÍÀ» ¶æÇϴ°¡?
Áú¹®9-Á×À½Àº Àΰ£¿¡°Ô¼ ÀÏüÀÇ Á¸Àç Àǹ̸¦ ¹ÚÅ»ÇØ °¡´Â°¡?
Áú¹®10-¿ì¸®´Â ÀÚ±â Àڽſ¡°Ô °ÅÁþ¸»À» ÇÒ ¼ö ÀÖ³ª?
Áú¹®11-ÇູÀº Àΰ£¿¡°Ô µµ´Þ ºÒ°¡´ÉÇÑ °ÍÀΰ¡?
2Àå Àι®ÇÐ(Humanities)
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Áú¹®2-öÇÐÀÌ ¼¼»óÀ» ¹Ù²Ü ¼ö Àִ°¡?
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Áú¹®7-°¨°¢À» ¹ÏÀ» ¼ö Àִ°¡?
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Áú¹®10-Àηù°¡ ÇÑ °¡Áö ¾ð¾î¸¸À» ¸»ÇÏ´Â °ÍÀº ¹Ù¶÷Á÷ÇÑ°¡?
3Àå ¿¹¼ú(Arts)
Áú¹®1-¿¹¼ú ÀÛÇ°Àº ¹Ýµå½Ã ¾Æ¸§´Ù¿î°¡?
Áú¹®2-¿¹¼ú¾øÀÌ ¾Æ¸§´Ù¿ò¿¡ ´ëÇÏ¿© ¸»ÇÒ ¼ö Àִ°¡?
Áú¹®3-¿¹¼ú ÀÛÇ°ÀÇ º¹Á¦´Â ±× ÀÛÇ°¿¡ Çظ¦ ³¢Ä¡´Â ÀÏÀΰ¡?
Áú¹®4-¿¹¼ú ÀÛÇ°Àº ¸ðµÎ Àΰ£¿¡ ´ëÇØ À̾߱â ÇÏ°í Àִ°¡?
Áú¹®5-¿¹¼úÀÌ Àΰ£°ú Çö½Ç°úÀÇ °ü°è¸¦ º¯È½Ãų ¼ö Àִ°¡?
4Àå °úÇÐ(Sciences)
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Áú¹®7-°úÇÐÀÇ ¿ëµµ´Â ¾îµð¿¡ Àִ°¡?
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Áú¹®9-±â¼úÀÌ Àΰ£Á¶°ÇÀ» ¹Ù²Ü ¼ö Àִ°¡?
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5Àå Á¤Ä¡¿Í ±Ç¸®(Politics&Rights)
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Áú¹®2-ÀÚÀ¯´Â ÁÖ¾îÁö´Â °ÍÀΰ¡ ¾Æ´Ï¸é ½Î¿ö¼ ȹµæÇØ¾ß ÇÏ´Â °ÍÀΰ¡?
Áú¹®3-¹ý¿¡ º¹Á¾ÇÏÁö ¾Ê´Â Çൿµµ À̼ºÀûÀÎ ÇൿÀÏ ¼ö ÀÖÀ»±î?
Áú¹®4-¿©·ÐÀÌ Á¤±ÇÀ» À̲ø ¼ö Àִ°¡?
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Autodesk and Alias
CGSociety News
Autodesk to buy Alias for $182 million
Leonard Teo, 4 October 2005
In a surprise move, Autodesk has announce the intention to acquire Alias for $182 million cash. The acquisition is expected to take between 4-6 months to finalize.
At the press conference today, both companies explained the desire to integrate and provide value for their respective customer bases by complementing each other¡¯s product lines, which will soon be operating under the common Autodesk banner. While both companies share a clear vision of the possibilities and value proposition for customers, it was obvious that the full details of the acquisition/merger have yet to be worked out as both companies were notably silent about such issues as staffing, relocation, branding and such, preferring to focus on the value of integrating the product lines instead. Doug Walker, President of Alias, mentioned briefly his intention to work through the acquisition process till it is finalized, before moving on to other ventures.
In the immediate term, no changes are planned for both companies, which will continue with their respective product releases while the acquisition takes place over its 4-6 month period of settling. It was also said that the products in the immediate term were to remain separate and autonomous, with a development focus on integrating workflow and interoperability between the previously competing products.
For the Autodesk Media and Entertainment Division, attention will be given to making 3ds max and Maya complement each other through ¡®improving the operability and workflow between 3ds max and Maya¡¯. It was made clear that there are currently no plans to drastically change any feature sets in Maya or 3ds max, and no mention of an immediate product integration/merger (though one would expect the technologies to be unified in future).
Autodesk¡¯s intention is to place the respective product lines in appropriate divisions, for example, Maya and MotionBuilder will be placed in the Media and Entertainment Division, while Studio Tools may come under Autodesk¡¯s design division. Martin Vann from Autodesk says, ¡°Our intention is to follow up with customer needs. We want to place the Alias teams in the respective divisions that match product integration thinking.¡±
Overall, the acquisition of Alias looks like a tremendous value proposition for both companies. Alias, the smaller player in this deal, will be able to leverage on Autodesk¡¯s vastly superior distribution and marketing channels worldwide, meaning that its products will reach beyond the current geographical and service constraints. It also means that Alias will once again have a massive financial backing which it has not enjoyed since the glory days of SGI, giving it the cash injection to develop highly desirable products.
For Autodesk, the acquisition means that it will own a sizeable portion of the entertainment and design industries. For years, 3ds max and Maya have competed fiercely for a bigger slice of the entertainment pie in film, games, television and animation production. The plan as noted by the company leaders is to ensure that customers will have end-to-end solutions covering all aspects of media production from 3D content creation (Maya, 3ds max, MotionBuilder) to compositing (TOXIK, Combustion, Inferno, Flame), color grading (Lustre) and finishing/delivery (Fire, Smoke). Ultimately, it¡¯s about delivering solutions and value to customers.
The press conference was very light on details, as both companies have yet to finalize the full scope of the acquisition. For the next 4-6 months, it¡¯s business as usual for Autodesk and Alias.
Main points:
Autodesk purchases Alias for $182 million cash
The deal will take 4-6 months to finalize
*Business as usual while merger is finalized*
Focus on integrating workflow and interoperability between the products
No immediate plans to cull any product lines, but continue them as per normal
Both companies to continue normally with mutually exclusive product releases as planned
Alias to leverage Autodesk¡¯s massive distribution and marketing channels
Official Quotes:
¡°This acquisition brings to Autodesk a highly talented group of individuals, a wealth of technologies and a great set of products,¡± said Carl Bass, COO of Autodesk. ¡°Alias¡¯ technology spans several of our most important markets and augments the synergy between our design and media businesses. Our design customers are demanding more powerful visualization, animation and publishing capabilities. Our media and entertainment customers are increasingly using the data created by our design applications for broadcast, film and games projects. By combining the technology and talents of our two companies, we will be better able to continue delivering solutions that address our customers¡¯ complex needs.¡±
¡°This acquisition is designed to leverage the strengths of both companies,¡± stated Doug Walker, president and CEO of Alias. ¡°Alias¡¯ customers will benefit from nearly $300 million in R&D spending while having access to new and complementary products and technologies. Together, Autodesk and Alias will deliver products and services that give form to great ideas from the fantasy world of film to the factory floor.¡±
Related links:
Autodesk & Alias Acquisition
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