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April 26, 2005

Colours

There is an indivisual project about colour theory. To begin with, I haven't used these variety colours since 7 years old so I decided to study about it. I researched some colour theory and I chose the fishes for my project theme because when I went to Natural History Museum, I was inspired by various models about fishes that hang on the ceiling. Afterthat, I used some modeling data about fishes and rendered it looks like cartoon style in 3D software. Next, I changed all 2D images into Vector images for scailing then I filled all colours. For the colours, I found it was very difficult to me because, usually I used to use de-saturation, mood, and gray styles colours for a long time. Nevertheless, I really enjoyed it. I refused Black and White colours for this project and I printed 18 pieces of A3 size papers. I put all pieces of papers on the MA workroom's wall. No one made like this.
This one big picture consists of 18 different frames. Each frames have different colour theory. I used same colour theory twice times.

1.Primary Colours 2.Secondary Colours 3.Tertiary Colours 4.Complimentary Colours 5.Colours in Harmony 6.Colours in Discord 7.Split Complimentary Colours 8.Tonal Values 9.Saturation Values

Can you find these variety colours in my picture?
colours-all.jpg
26th April.2005 -The world fish war the second-

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April 24, 2005

Detail

±ÍÇÑ Ã¥À» ã¾Æ¼­ ±Ý»õ Àоî¹ö·È´Ù. '¸¸È­Ã¥À» º»´Ù°í ÇØ¾ß µÇ³ª Àоî¾ß ÇÑ´Ù°í Çؾߵdzª?' ¹ú½á 10³âÀü¿¡ º» ¾Ö´Ï¸ÞÀ̼ÇÀ» 10³âÀÌ Áö³­ µÚ¿¡ ¸¸È­Ã¥À¸·Î ´Ù½Ã º¸°Ô µÇ¾ú´Ù. ±×°Íµµ ÀÌ°÷ Áý¾Õ¿¡ ÀÖ´Â µ¿³× µµ¼­°ü¿¡¼­... ´çÀå ºô·Á¿Í¼­´Â ÀÌ·¸°Ô Ç¥Áö¸¦ ½ºÄµÇÑ´Ù.
µðÅ×ÀÏÀº °ü°´ÀÌ ÀÛÇ°À» óÀ½ ºÃÀ»¶§ °¡Àå ½±°Ô ÀÐÀ» ¼ö ÀÖ´Â ¿Ï¼ºµµÀ̸ç ÄÚµåÀÌ´Ù. ¿ÀÅä¸ð °¡Ã÷È÷·ÎÀÇ ÀÛÇ°¿¡´Â ¸¸È­ÀÌÁö¸¸, ¿µÈ­°°Àº µðÅ×ÀÏÀÌ ¸¹ÀÌ »ì¾ÆÀÖ´Ù. ÀÌ ¼¼½ÉÇÔÀÌ °¡²û¾¿ ½ºÅ丮±îÁö °¦¾Æ¸Ô´Â ¹«¼­¿î Á¸Àç°¡ µÇ±âµµ ÇÑ´Ù. ÃÖ±ÙÀÛ "½ºÆÀº¸ÀÌ"¿¡¼­ ±× µðÅ×ÀÏÀº ±ØÀ» ´Þ·Á¹ö·ÈÁö¸¸, °á±¹ ÇÑÁ¤µÇ¹ö¸° ½ºÅ丮¿Í ´õºù½ÇÆÐ-³­ ½ÇÆжó°í »ý°¢ÇÑ´Ù. ¸¶Ä¡ ¿Ü±¹¿µÈ­¿¡ ¿ì¸®¸»´õºùÀ̶ó°í »ý°¢ÇÏ¸é ½±°ÚÁö? ¿µ±¹¹è°æ°ú ij¸¯ÅÍ¿¡ ÀϺ»¸»´õºùÀ̶ó´Ï ´õ ¿ô±â°í ¸»¾Ò´Ù. ³»°¡ ¿µ±¹»ç¶÷À̶ó°í Çß´Ù¸é Á¤¸» ¸¹ÀÌ ¿ô¾úÀ»°ÍÀÌ´Ù.- ·Î ³­ ÁýÁßÇÏÁö ¸øÇß´Ù. ÇÏÁö¸¸, ¿ª½Ã ±¸¼®±¸¼® »ì¾ÆÀÖ´Â ±× ²Ä²ÄÇÔ°ú Ä¡¹ÐÇÑ Ä«¸Þ¶ó ¿¬Ãâ¿¡´Â µÎ¼Õ µé°í ¸»¾Ò´Ù.
ÀÌÁ¦ ºí·Ï¹ö½ºÅÍ¿ë ÀϺ»¾Ö´Ï¸ÞÀ̼ǿ¡µµ Á¶±Ý¾¿ ÇÑ°è°¡ ³ëÃâµÇ´Â°Í ó·³ º¸ÀδÙ. ÇÏÁö¸¸, ÀÌ°Í ¿ª½Ã ÇÑ ½Ã´ë¾È¿¡ ÀÖ´Â ÇϳªÀÇ ¹®È­Àû Çö»óÀ̶ó°í »ý°¢Çϱ⠶§¹®¿¡ °ÆÁ¤Àº ÀüÇô µÇÁö ¾Ê´Â´Ù. ÃÖ¼ÒÇÑ ½×¾Æ³õÀº ÄÁÅÙÃ÷ÀÇ º®ÀÌ ¿ïÆ®¶óÇÕ±ÝÀ¸·Î 10¹ÌÅÍ´Â µÉÅ×´Ï±î ¸»ÀÌ´Ù. ´©±º°¡ ³»³õÀ¸¸é ±×¶§ ±× ´©±º°¡°¡ ¶Ç »õ·Î¿î ¿µ¿õÀÌ µÇ´Â°Å´Ù. Á¶±Ý ´õ ±â´Ù·Áº¸ÀÚ. ¾ÆÁ÷Àº ³ª¸¦ Áñ°Ì°Ô ÇØ ÁÙ ÀÏÀÌ ³Ê¹« ¸¹ÀÌ ³²¾ÆÀÖ´Ù.

memories-s.jpg
Memories. Katsuhiro Otomo. 1994

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April 22, 2005

Text & Image Project

text_resize.jpg

Text and Image Animation Project. -Spell Out-

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April 16, 2005

It was almost like a song

Once in every life
Someone comes along
And you came to me
It was almost like a song

You were in my arms
Right where you belong
And we were so in love
It was almost like a song

January through December
We had such a perfect year
Then the flame became a dying ember
All at once... you weren't here...

Now my broken heart
Cries for you each night
And it's almost like a song
But it's much too hard to write

It's too hard to write...


It was almost like a song. King's Singers

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April 14, 2005

Lord of the ring tone...

7. Ÿ¸£ÄÚÇÁ½ºÅ°°¡ ¸¸µç´Ù¸é
ÇÁ·Îµµ´Â ¾î´À³¯ ºôº¸ »ïÃÌÀÌ °¡Áø Ȳ±Ý ¹ÝÁö¸¦ ¿î¸íÀÇ »ê ºÐÈ­±¸¿¡ ´øÁ® ³Ö¾î¾ßÁö Áß°£°è°¡ ±¸¿ø¹Þ´Â´Ù´Â ³»¿ëÀÇ °è½Ã°¡ ´ã±ä ²ÞÀ» ²Û´Ù. È£ºñÆ° ¸¶À» ´©±¸µµ ÇÁ·ÎµµÀÇ °è½Ã¸¦ ÁøÁöÇÏ°Ô ¹Þ¾ÆµéÀÌÁö ¾Ê´Â °¡¿îµ¥ Á¡Á¡ ´õ Àý¹ÚÇÏ°Ô ²ÞÀÇ °è½Ã¿¡ ¸Å´Þ¸° ÇÁ·Îµµ´Â ¸¶Ä§³» ºôº¸ÀÇ ¹ÝÁö¸¦ ÈÉÃÄ ¸ð¸£µµ¸£¸¦ ÇâÇÑ ±ä ¿©Á¤¿¡ ¿À¸¥´Ù. ±ä ¿©Á¤À̶ó´Â °ÍÀº ÀÌ ¿µÈ­¸¦ º» »ç¶÷À̶ó¸é ¸ðµÎ µ¿ÀÇÇÏ´Â ¹ÙÀε¥, È£ºñÆ°¿¡¼­ ¿ÃµåÆ÷·¹½ºÆ®¸¦ Áö³ª µ¿ºÎ´ë·Î¸¦ °¡·ÎÁú·¯ ¾È°³»ê¸ÆÀ» ³Ñ°í ·Î¸®¿£¿¡ µé·¶´Ù°¡ ¾ÈµÎÀδëÇϸ¦ °Ç³Ê Á×À½ÀÇ ´ËÀ» Áö³ª °í¸£°í·Î½º Æò¿øÀ» °¡·ÎÁú·¯ ¸¶Ä§³» ¿î¸íÀÇ »ê¿¡ ¿À¸£±â±îÁö ±× ¸ðµç ¿©Á¤À» Á×¾î¶ó°í 11½Ã°£¿¡ °ÉÄ£ ·ÕÅ×ÀÌÅ©·Î ÁÙ±âÂ÷°Ô Àâ¾Æ³»±â ¶§¹®ÀÌ´Ù. ½Ã»çȸ¿¡¼­ ÈïºÐÇÑ ¸î¸î °ü°´Àº Â÷¶ó¸® ³»°¡ Á÷Á¢ °¡°Ú´Ù!°í Àý±ÔÇßÀ¸¸ç, ÇÁ·Îµµ°¡ ºñƲ°Å¸± ¶§¸¶´Ù ÀÚ¸®¿¡¼­ ÀϾ »¡¸® ¶Ù¾î ÀÌ XX¾ß!!ÇÏ°í ¹ß¾ÇÇß´Ù´Â ÀÏÈ­µµ ÀüÇØÁö´Â ÀüÀ§ ¿¹¼ú ¿µÈ­ÀÇ ÃÖ°íºÀ.

15. ¿ì¸®¿¡°Õ ½ÉÇü·¡°¡ ÀÖ´Ù!!
Á¶¼±½Ã´ë, ³²ÇÑ »ê¼º ¾Õ¿¡ µµ±úºñ ¶¼µéÀÌ ¶¼°ÅÁö·Î ¸ô·Áµç´Ù. µµ±úºñµéÀº ½ºÆ¼·ÎÆú µ¹µ¢À̸¦ ´øÁ®¼­ ³²ÇÑ »ê¼ºÀ» °ø°ÝÇÑ´Ù. À§±â¿¡ Á÷¸éÇÑ ¼±Á¶ ´ë¿ÕÀº ´ú ¶³¾îÁø Æ÷Á¹ ¿µ±¸¿¡°Ô ¹Ì·¡·Î °¡¼­ Åä³¢ÀÇ °£À» ±¸ÇØ¿À¶ó°í ÇÑ´Ù. 2004³âÀÇ ´ëÇѹα¹¿¡ ¶³¾îÁø Æ÷Á¹ ¿µ±¸´Â ¿©Â÷ÀúÂ÷Çؼ­ 63ºôµù ¾Æ·¡¿¡¼­ ÀáÀÚ°í ÀÖ´ø °í´ëÀÇ ±«¼ö ¶¯Ä¡¸®¸¦ ºÎÈ°½ÃÅ°´Â µ¥ ¼º°øÇÑ´Ù. (¶¯Ä¡¸®´Â ¹°·Ð ÆÄ¿ö¿Àºê¿ø ¿¡ ³ª¿Â ÄÚ³¢¸®¸¦ »çÀÌÁî¿¡ ¹®Á¦ ¾øÀÌ »½Æ¢±âÇÑ ¾Ö¸Ó¸®È÷ ¹öÀü ¹ÝÁöÀÇÁ¦¿Õ ¿¡ ³ª¿Â ¿Ã¸®ÆÄ¿îÆ®ÀÇ Ä«ÇÇÁö¸¸, »ó¾Æ°¡ ¿©¼¸ °³°¡ ¾Æ´Ï¶ó ÀÏ°ö °³¶ó´Â Á¡¿¡¼­ ³ª¸§´ë·Î µ¶Ã¢ÀûÀ̶ó°í °­º¯ÇÒ ¼öµµ ÀÖ´Ù) Áß°£¿¡ ¶á±Ý¾øÀÌ È²±Ý°¡¶ôÁö À̾߱⵵ Á¶±Ý ³ª¿À°í À¢Áö ¸ð¸£°Ô ÇѶó»ê ¹é·Ï´ã¿¡¼­ ¿ë¾ÏÀÌ ²ú¾î¿À¸£´Â Àå¸éµµ Á¶±Ý µé¾î°¡Áö¸¸ ¿µÈ­ÀÇ ÃÊÁ¡Àº Àü¹ÝÀûÀ¸·Î ¿µ±¸ÀÇ ¶¯Ä¡¸®¿Í µµ±úºñµéÀÇ ºÒ°¡»ç¸®¿ÍÀÇ ÃÊ´ëÇü SF(!) ¾×¼Ç ´ë°á¿¡ ÁýÁߵȴÙ.

16. ¾Ö´Ï¸ÞÀ̼ÇÀ̶ó¸é ¿ì¸®µµ!!
ÇÁ·Îµµ´Â Àý´ë¹ÝÁö¸¦ µé°í ¿î¸íÀÇ »êÀ¸·Î ¶°³ª±â¸¦ Á¾¿ëÇÏ´Â °£´ÞÇÁ ¾Õ¿¡¼­ °áÁ¤À» ³»¸®Áö ¸øÇÏ°í Â÷ÀÏÇÇÀÏ ¹Ì·ç±â¸¸ ÇÑ´Ù. ¿©Â÷ ÀúÂ÷Çؼ­ ´ëÃæ ·¯´×ŸÀÓÀÌ ¹Ý ÀÌ»ó ³Ñ¾î°¡ÀÚ ÇÁ·Îµµ´Â ¶á±Ý¾øÀÌ ¿øÁ¤À» °á½ÉÇÏ°í Àý´ë¹ÝÁö¸¦ ¸ñ¿¡ °Ç ä È£ºñÆ°À» ¶°³­´Ù. ¿©±â¼­ ³²Àº ·¯´×ŸÀÓÀÇ Àý¹ÝÀÌ ´Ù½Ã ÇÁ·Îµµ°¡ ¸ð¸£µµ¸£¿¡ °¡´Â ±æÀÇ ¹¦»ç·Î ¶§¿öÁø´Ù. (½Ç»çÀÎ Àý´ë¹ÝÁö¿Í ¼¿ ¾Ö´Ï¸ÞÀ̼ÇÀÎ ÇÁ·Îµµ, 3D CG ·»´õ¸µÀÇ ¸ð¸£µµ¸£ dz°æÀº »ó´çÈ÷ ³ôÀº ¿Ï¼ºµµ¸¦ º¸À̸ç ÇÕ¼ºµÇ¾î ÀÖÁö¸¸, 20ºÐ ÀÌ»ó ¹Ô¹ÔÇÑ ¹è°æ À½¾Ç ¼Ó¿¡ Áö·çÇÏ°Ô °è¼ÓµÇ´Â µ¹±æ ¹¦»ç´Â ¾Æ¹«·¡µµ °ü°´À» Àáµé°Ô Çؼ­ ¾î¿ ¼ö ¾øÀÌ ÇÑ ¹ø ´õ º¸°Ô ÇÏ·Á´Â »ó¾÷Àû Àǵµ·Î ÀÐÈù´Ù) ¸¶Ä§³» ÇÁ·Îµµ°¡ ¿î¸íÀÇ »ê¿¡ µµÂøÇϸé ÇØ¿Ü À¯¸í ÀÛ°î°¡ÀÇ ¸ð ¾Ù¹üÀ» º£³¤ µíÇÑ ¿©¼º ¼ÒÇÁ¶ó³ëÀÇ Èʱî½Ã °¡µæÇÑ µ¶Ã¢ ¼Ó¿¡¼­ ÇÁ·Îµµ¿Í °ñ·ëÀº ÀüÇô ³»¿ë ¿¬°áÀÌ ¾È µÇ´Â ½½·Î¿ì ¸ð¼Ç ¸·ÃãÀ» ¾Æ¹« ¼³¸í ¾øÀÌ 10¿©ºÐ°£ Àǹ̽ÉÀåÇÏ°í ½É°¢ÇÏ°Ô Ãß´Ù°¡ ¸¶Ä§³» °ñ·ë(2D ¼¿)ÀÌ ÃµÃµÈ÷ ¹ÝÁö(¸ðÇü)¿Í ÇÔ²² ¿î¸íÀÇ »ê ºÐÈ­±¸(3D CG) ¼ÓÀ¸·Î ¶³¾îÁö´Â Àå¸éÀ» º¸¿©ÁÖ°í ¿µÈ­¸¦ ³¡³½´Ù. (ÈĹ®¿¡ ÀÇÇÏ¸é °¨µ¶Àº ¿¹°íÆí¸¸ ÂïÀ¸·Á°í ÇÏ´Ù°¡ À߸øÇؼ­ ½Ç¼ö·Î ÀüÆíÀ» Á¦ÀÛÇعö·È´Ù°í ÇÑ´Ù)

Ãâó: http://www.filmmakers.co.kr/

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April 13, 2005

Keep Walking

ÀÚ... »õ·Î¿î ÇбⰡ ½ÃÀ۵Ǿú´Ù±¸. Èû³»ÀÚ±¸!!!

Walking Cycle Project. Oct. 2004

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April 09, 2005

Know-How of National Geographic

1. Bob Krist (¡°Danish Light,¡± July/August 1998)
- Pay attention to the quality of light and not just the subject.
ÁÁÀº ºûÀ» Âï´Â °Ì´Ï´Ù. ÁÁÀº ´ë»ó¹°ÀÌ ¾Æ´Ï¿¹¿ä.
- Shoot in warm light, around dawn or dusk.
»õº®³á°ú Ȳȥ ¹«·Æ¿¡, ºÎµå·¯¿î ºû ¾Æ·¡¼­ ÂïÀ¸¼¼¿ä.
- Always take a look at the edges of the view field.
¾ðÁ¦³ª ½Ã°¢ÀÇ °¡ÀåÀÚ¸®¸¦ ÁÖ¸ñÇϼ¼¿ä.
- Shoot plenty of film.
¸¹ÀÌ ÂïÀ¸¼¼¿ä.
- Include a dominant element in the image.
»çÁø¿¡ Áß½ÉÀÌ µÉ¸¸ÇÑ ¹º°¡¸¦ Æ÷ÇÔ½ÃÅ°¼¼¿ä.
- Always carry a polarizing filter and tripod with you.
PLÇÊÅÍ¿Í »ï°¢´ë¸¦ ì±â¼¼¿ä.

2. Gail Mooney (¡°America¡¯s Hometown,¡± July/August 1998)
- Be an observer. Be patient and watch life as it happens then be ready to capture the right moments as they present themselves.
°üÂûÀÚ°¡ µÇ¼¼¿ä. Àγ»½ÉÀ» °¡Áö°í »îÀ» ÁöÄѺ¸´Ù°¡ ±×µéÀÇ ±× ¼ø°£À» Àâ¾Æ³¾ Áغñ¸¦ Çϼ¼¿ä.
- Don¡¯t bog yourself down with all the latest gadgets. The real art is being able to communicate and to understand what the message is.
ÃֽŠÀåºñ¿¡ ¸ñ¸ÅÁö ¸¶¼¼¿ä. ÁøÁ¤ÇÑ ¿¹¼úÀº ¸Þ½ÃÁö°¡ ¹«¾ùÀÎÁö ±³°¨ÇÏ°í ÀÌÇØÇϴµ¥¼­ ½ÃÀ۵˴ϴÙ.
- A lot of amateurs make the same mistakes: not thinking about what they¡¯re shooting;not considering the light; staying on the outside and not getting in where the action is; using a flash in a big interior where it won¡¯t do any good.
¸¹Àº ¾Æ¸¶Ãß¾îµéÀº °°Àº ½Ç¼ö¸¦ ÇÕ´Ï´Ù : ÀڽŵéÀÌ ¹«¾ùÀ» Âï´Â°¡¸¦ »ý°¢ÇÏÁö ¾Ê½À´Ï´Ù. ºû¿¡ ´ëÇØ »ý°¢ÇÏÁö ¾Ê½À´Ï´Ù. ÇÇ»çü¿¡¼­ ³Ê¹« ¸Ö¸® ¶³¾îÁ®¼­ µ¿È­µÇÁö ¾Ê½À´Ï´Ù. ³ÐÀº °ø°£¿¡¼­ ¾µ¸ð¾ø´Â Ç÷¡½Ã¸¦ »ç¿ëÇÕ´Ï´Ù.
- Never leave home without lots of extra batteries, a small flashlight, a compass, a magnifier, and a weather radio.
dz°æ»çÁøÀ» ÂïÀ¸·¯ ³ª¼³ ¶§´Â ¿©ºÐÀÇ ¹èÅ͸®, ÀÛÀº ¼ÕÀüµî, ÄÄÆÛ½º, ½Ö¾È°æ, ³¯¾¾¸¦ ¾Ë·ÁÁÙ ¶óµð¿À¸¦ ²À ì±â¼¼¿ä.

3. Jim Richardson (¡°Sojourn on a Southern Highway,¡± November/December 1998)
- Shoot more pictures and throw away the bad ones. You¡¯ll try more things: angles, exposures, and so on. The one way to get the photo right is to try lots of different approaches.
¸¹ÀÌ Âï°í ÁÁÀº°ÍÀ» °ñ¶ó ³»¼¼¿ä. °¢µµ, ³ëÃâ µîµîÀ» ¹Ù²ã°¡¸ç ¿©·¯¹ø ÂïÀ¸¼¼¿ä.
ÁÁÀº »çÁøÀ» Âï´Â ÇÑ ¹æ¹ýÀº ¿©·¯ Á¢±Ù¹æ¹ýÀ» ÅëÇØ ¸¹ÀÌ Âï´Â °ÍÀÔ´Ï´Ù.
- The human eye sees differently than a camera, so try to imagine how that image will look in a photograph.
»ç¶÷ÀÇ ´«Àº Ä«¸Þ¶óó·³ ¸¹Àº Â÷À̸¦ º¼ ¼ö ¾ø½À´Ï´Ù. ±×·¯´Ï »çÁøÀ¸·Î ¾î¶»°Ô ÂïÈúÁö¸¦ »ó»óÇØ º¸¼¼¿ä.
- Don¡¯t just point the camera at the scene. Try to create a sense of depth and put things in the image for scale.
Àå¸éÀÇ ±¸µµ¸¸À» º¸Áö ¸»°í, ½ºÄÉÀÏ¿¡ µû¶ó âÁ¶ÀûÀ¸·Î ½Éµµ¸¦ Á¶ÀýÇؼ­ »ç¹°µéÀ» Áý¾î³Ö¾î º¸¼¼¿ä.
- Get up early and stay out late.
ÀÏÂï ³ª°¡¼­ ´Ê°Ô µé¾î¿À¼¼¿ä.
- Force yourself to ¡°think little¡± and to ¡°think big¡± by doing close-ups and long shots. You¡¯ll gain a lot in the process of looking for details and grand-scale images.
Á¢»ç¸¦ ÂïÀ»¶© ÀÛ°Ô »ý°¢ÇÏ°í dz°æÀ» ÂïÀ»¶© Å©°Ô »ý°¢Çϼ¼¿ä.
¼¼¹ÐÇÑ °Í°ú Å« ½ºÄÉÀÏ¿¡¼­ ¸¹Àº °ÍÀ» ¾Ë¾Æ³¾ ¼ö ÀÖ½À´Ï´Ù.
- Try carrying a right-angle viewfinder and put the camera on the ground or up high on a ledge and experiment.
¼öÁ÷ ºäÆÄÀδõ¸¦ ½á¼­ »çÁø±âÀÇ º¸´Â ´«³ôÀ̸¦ ¹Ù²ãº¸¼¼¿ä.
- Meet the people you are going to photograph and establish a rapport before you begin shooting.
»çÁøÂï´Â »ç¶÷°ú ¸ÕÀú ¸¸³ª¼­ Ä£ÇØÁö¼¼¿ä.
- Use wide-angle lenses for close-ups, because it¡¯s easier to create a sense of perspective.
´Ù°¡°¡¼­ ÂïÀ» ¶§´Â ´õ ±¤°¢ÀÇ ·»Á ¾²¼¼¿ä. ¿ø±Ù°¨À» ¸¸µé±â°¡ ´õ ½±½À´Ï´Ù.
- Carry a compact folding reflector to illuminate objects in the foreground.
Á¢´Â ¹Ý»çÆÇÀ» °¡Áö°í ´ë»ó¹°¿¡ ¾Õ¿¡ ³·Àº °÷¿¡ µÎ¸é ºûÀÌ ´õ »ð´Ï´Ù.
- When you are traveling, go to a souvenir shop and pick up a bunch of postcards for the place you¡¯re visiting. It will let you see how others see each place so you can try to approach it more creatively. Invariably, you will also find something that you didn¡¯t know was there!
¿©Çà¿¡¼­´Â °ü±¤»óÇ° °¡°Ô¿¡¼­ ±× Áö¹æÀÇ ¿±¼­µéÀ» º¸¸é ´Ù¸¥ À̵éÀÌ º¸´Â ¹æ¹ýÀ» º¼ ¼ö ÀÖ°í ´ç½ÅÀº ´õ âÁ¶ÀûÀÎ »çÁøÀ» À§ÇÑ ´Ù¸¥ ¹æ¹ýÀ» ãÀ» °Ì´Ï´Ù. ±×¸®°í ¹Ýµå½Ã ±× Áö¹æ¿¡ ÀÖ´ÂÁö ¸ô¶ú´ø »õ·Î¿î Àå¼Ò³ª º¼°Å¸®¸¦ ãÀ» °Ì´Ï´Ù.

4. Mark Thiessen (¡°Garden of Dreams,¡± January/February 1998)
- Try to get close enough to your subject to capture the important details.
»ç¹°¿¡ ´õ °¡±îÀÌ ´Ù°¡°¡¼­ Áß¿äÇÑ µðÅ×ÀÏÀ» Àâ¾Æ ³»¼¼¿ä.
- Experiment with different types of film in different lighting conditions. For example, try using tungsten film outdoors, perhaps using a fill-flash with a daylight-to-tungsten gel taped over the head.
¿©·¯°¡Áö Çʸ§À¸·Î ¿©·¯°¡Áö »óȲ¿¡¼­ Âï¾î º¸¼¼¿ä.
- Try using a fanny pack rather than a camera bag. It is not only lighter but safer while traveling in foreign countries.
Ç㸮¿¡ Â÷´Â ÆÑÀ» »ç¿ëÇØ º¸¼¼¿ä. °¡º±°í ¿©ÇàÁö¿¡¼­ ´õ ¾ÈÀüÇÕ´Ï´Ù.
- Take a tripod, which allows you to use slower speeds and longer lenses during twilight.
»ï°¢´ë ²À ì±â¼¼¿ä.

5. Bill Luster (¡°Brown County,¡± July/August 1997)
- Be as basic as you can in your equipment. Try to use just a camera, a couple of lenses, and not much more. It keeps you thinking about what you¡¯re shooting.
°¡º±°Ô ²Ù·Á¼­ ´Ù´Ï¼¼¿ä. Ä«¸Þ¶ó ÇÑ´ë¿Í ·»Áî µÎ°³, ±×¸®°í ¾à°£ÀÇ º¸Á¶Àåºñ¸¸ °¡Áö°í ´Ù³à º¸¼¼¿ä. ´ç½ÅÀÌ Âï°í Àִ°Ϳ¡ Á»´õ ÁýÁßÇÏ°Ô µË´Ï´Ù.
- Try to include people in every picture you shoot.
»çÁø¿¡ »ç¶÷ÀÌ µé¾î°¡¾ß Àç¹ÌÀÖ½À´Ï´Ù.
- Make sure you¡¯ve got film in the camera, set the ISO dial, and don¡¯t shoot into the sun.
Ç×»ó Ä«¸Þ¶ó¿£ Çʸ§À» ³Ö¾î µÎ°í, ISO ´ÙÀ̾óÀ» ¸ÂÃç µÎ¼¼¿ä. ±×¸®°í Çظ¦ Á÷Á¢ ÂïÁö ¸¶¼¼¿ä.
- Always have a sturdy tripod handy and never leave home without duct tape in your camera bag. Tape around the camera to keep out dust and water. You can also writes notes on the tape to organize caption information at the end of each day.
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³»¿ëÃâó : [±âŸ] http://miniwini.com

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Number of cases, ÌÑéç-â¦

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April 07, 2005

Hell's Kitchen

±×³àÀÇ ºí·Î±×¸¦ »õ·Î ¸µÅ©Çß½À´Ï´Ù. ½ºÅ丮º¸µå¿Í ¿µÈ­, ¾Ö´Ï¸ÞÀ̼ǿ¡ °ü½É ÀÖÀ¸½Å ºÐµéÀº ³î·¯°¡¼Å¼­ ÁÁÀº ±×¸² ¸¹ÀÌ ±¸°æÇϼ¼¿ä.

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Let's click!!!

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April 06, 2005

Arrow

»ç¶÷µéÀÌ »ç´Â ¸ð½ÀÀº ÀÏÁ¤ÇÑ ±ÔÄ¢ÀÌ ÀÖ´Â ÇϳªÀÇ Æ²¼Ó¿¡ °¤Èù À̾߱âÀÌ´Ù. ´ÜÁö °°Àº »ç¶÷µéÀÌ¶óµµ Á¸ÀçÇÏ´Â ½Ã°£°ú °ø°£ÀÌ ´Ù¸¦ »ÓÀÌ´Ù. °¡²û ³î·¯°¡´Â ÄüŸÀÓ¶óÀ̺ê¹æ¼Û°øÀÛ´Ü ÁÖÀÎÀå´Ô²²¼­ ÀÌÁ¦ º¸ÇèÀÏÀ» ÇϽŴܴÙ. ¹«½¼ ÀÏÀ» ÇϽ÷Á°í ±×µ¿¾È ±×·¸°Ô Èûµå¼Ì³ª ½Í¾ú´Ù. Çѱ¹¿¡ °¡¸é ºñ·Ï ±×°ÍÀÌ ³» ÀڽŰú ³» °¡Á·À» À§Çؼ­ÀÏÁö¶óµµ ²À Çϳª µé¾îµå¸®°í ½Í´Ù.
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¸»ÀÇ È­»ì Posted by pianoman at 05/03/27 20:40 | Life - ´Ü»ó..±×¸®°í ÀÏ»ó..Ä躯

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Âü Àç¹ÌÀÖ´Â »ç½Ç ÇÑ°¡Áö.Posted by pianoman at 05/03/15 23:15 | Life - ´Ü»ó.. ±×¸®°í ÀÏ»ó..Ä躯

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April 05, 2005

Matte paint in combustion like flame

1. Create a new Composite. (I normally go for 3D).

2. Once you have imported your footage go to ¡°Footage Controls¡± and select ¡°colour+alpha¡±. IMPORTANT POINT: this will apply black paint on white matte; if you select ¡°invert alpha¡± it would be white paint on a black matte.

3. Add a Paint Operator. In Paint, in ¡°Modes¡± make sure that the ¡°Channel¡± has ¡°Alpha¡± selected, ¡°Object¡± is ¡°Stroked¡± and ¡°Shape¡±, and your brush has ¡°Paint¡± selected on ¡°solid¡±.

4. Now, if go to your pull down (right click) menu, select ¡°View Mode¡± and choose ¡°Alpha Overlay¡±(Ctrl or Command+Shift+3) choose your brush and paint your matte. (Just like Flame¡¯s Front and Matte Paint Module). You can change your Alpha Overlay colour and opacity in Preferences-Hosts-Transparency. IMPORTANT POINT: BEFORE YOU START PAINTING in Paint ¡°Settings¡± make sure you choose ¡°1 frame¡±, or ¡°all frames¡±,.. I prefer ¡°current to end frame¡±.

5. I prefer to paint white on black, if for example I¡¯ve painted on something I should not have I select black to paint over it, also you have full control with your blur, opacity etc if you need to tweek it, as you would in Flame.

6. Remember to use ¡°page up¡± key on your keyboard for previous frame and ¡°page down¡± for next frame.

7. If you split your viewer in to 2 views, and select ¡°View Mode¡± in the new view and choose ¡°Alpha¡± (Ctrl or Command+Shift+3) you can see your matte as your painting, even play it back in that view only, (something you cannot do in Flame).

8. You can apply the same principles to masks, etc in paint, and you find many advantages over Flames paint module the more you play.

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April 04, 2005

Eastern Europe

'An Art where we feel we understand in general but can't fully explain it; that is the strength of art. There must always be secrets in art.'
- Yuri Norstein -

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4.4. 2005. Borders.

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April 02, 2005

Autodesk Launches Toxik: New Software for films

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SAN RAFAEL, Calif., March 31, 2005—Autodesk¢ç Inc. (NASDAQ: ADSK) today announced Autodesk ToxikTM, collaborative compositing software for the creation of digital visual effects. Featuring advanced creative tools as well as integrated, enterprise-level collaboration, Toxik brings new capabilities to feature film production - a market that is demanding increasingly sophisticated levels of creativity, collaboration and image processing quality. Redefining the way visual effects are created, managed and shared, Toxik will be shown publicly at the National Association of Broadcasters¡¯ Convention (NAB) in Las Vegas, April 18-21, 2005.

¡°Sophisticated film pipelines are the technological backbone through which filmmakers can realize their most creative and complex ideas,¡± said Carl Bass, COO of Autodesk. ¡°With Toxik, Autodesk is charting a new course for the creativity behind film visual effects, and is designing a new way for digital artists to work together on film post-production.¡±

In essence, a visual effects film pipeline is a finely tuned assembly line in which teams of specialized artists create individual elements that are amassed into the final scene. Toxik¡¯s collaborative engine offers a way to manage this complexity and automate time-consuming data management tasks to quickly deliver superior digital imagery.

Martin Vann, vice president of Autodesk¡¯s Media and Entertainment Division, said, ¡°Our goal is to enable filmmakers to turn their most creative ideas into reality. For this reason, we¡¯ve developed Toxik from the ground up, with extensive input from industry leaders around the world. The growing complexity of filmmaking clearly indicates the need for an integrated, procedural, multi-user compositing technology that complements our single-user, Academy Award¢ç-winning visual effects systems like Discreet¢ç Inferno¢ç and Discreet Flame¢ç. Toxik fulfills this need.¡±

Toxik software has been shaped by feedback from 28 beta sites, including: Weta Digital (New Zealand)– best known for its Academy Award¢ç-winning visual effects work on the Lord of the Rings trilogy, Condor (Amsterdam), Moving Picture Company (UK), Lumiq Studios (Italy), Éclair Laboratoires (France), Imagica Corp. (Japan) and Asylum (USA). Toxik is ideal for film studios and post-production facilities that require an efficient production pipeline in which multiple compositors work together on projects that call for high-resolution, high bit-depth and procedural advanced compositing capabilities.

Matteo Eleni, Inferno artist at Lumiq Studios, said, ¡°With Toxik, Autodesk has once again put together the useful and the creative; the result is collaboration. Collaboration is at the very heart of creativity.¡±

Dr. Jon Peddie, principal analyst at Jon Peddie Research (Tiburon, CA) - the leading multimedia market research firm, said, ¡°The demands for increased complexity and creativity have fueled a shift in the last 30 years from physical ¡®in-camera¡¯ visual effects to post-production based digital effects. For example, the original 1977 Star Wars had only one-fifth the technical credits compared to last year¡¯s blockbuster Spider-Man 2. Autodesk Toxik software is pioneering technology that tackles the new realities for filmmaking head on by providing a creative toolset in a no-compromise software architecture.¡±

Jeroen Schulte, head of 2D systems at Condor (Amsterdam), said, ¡°Advanced systems such as Flame have always provided a powerful core to our business. They¡¯re tuned systems that let us work interactively with clients to produce stellar imagery. Toxik solves some of the new challenges we¡¯ve been facing at Condor, like having the flexibility to deal with large scale projects for which the facility processes mass amounts of content in a short period of time. Autodesk is unique in being able to provide both the ¡®hero seat¡¯ and the multiple-user compositing software necessary for our business to grow.¡±

Since Toxik is a software-based product, it can be rapidly deployed on a number of standard PCs to augment interactive systems. Toxik¡¯s centralized project management enables users to be immediately productive, eliminating the delays associated with sequential compositing.

Phil Brennam, Asylum¡¯s lead compositing artist, said, ¡°Toxik is the most innovative new compositing product to hit the market in many years. Toxik¡¯s project structure allows the artist to remain focused on the creative while the database tracks your every change." Tommy Hooper, director of technology at Asylum, elaborated, ¡°Until Toxik, no compositing software had addressed the problems of versioning - the tracking of dependencies between multiple elements that change over time. This used to be such a time consuming, error-prone process, but Toxik's powerful embedded database takes care of that, so projects get done faster. With its extensive Python-based scripting, we can easily integrate Toxik into our pipeline, functioning as a powerful, distributed software pipeline.¡±

Designed with a creative user in mind, Toxik¡¯s image processing capabilities are built around its Ultra-High Resolution Interaction and High Dynamic Range Imagery (HDRI) core, allowing users to work interactively and intuitively with virtually any visual media, regardless of bit-depth or image size. Toxik also features: Reaction, Autodesk¡¯s next-generation 3D environment for interactive compositing; Suave, a high-quality software renderer; and an entirely new user interface (UI) paradigm called ¡°Touch UI.¡± The advanced, patent-pending components of the Touch UI¡¯s gestural interface keep the artist¡¯s focus on the creative task at hand by providing creative tools and options in context, and optimizing flow through the various UI elements. The Touch UI scales to even the highest-resolution modern displays.

Key Features in Toxik

* Creative tools: Advanced compositing toolset for visual effects creation, including tracking, keying, HDRI and standard color correction and rotoscoping tools
* Enterprise collaboration: Simultaneous multi-user access to centralized media and meta-data; composition versioning
* Ultra High-Resolution Interaction: Fast display and fluid manipulation of extremely large images (4K, 8K, even 21K+)
* Reaction: Autodesk¡¯s next-generation 3D compositing environment
* Suave: Reaction¡¯s 32-bit float, high-quality, HDR-capable software renderer
* Touch UI: A unique gestural user interface for fast on-screen compositing interaction
* Highly-optimized, 32-bit float and 16-bit half-float HDR processing pipeline
* Efficient, node-based procedural compositing system with advanced animation capabilities
* Flexible, modular software architecture, comprehensive API and full Python scripting capabilities for superior facility integration, process automation and workflow customization

Configuration, Pricing and Availability
Toxik is designed to extract the maximum performance from Intel¢ç-based workstations and the NVIDIA¢ç Quadro¢ç FX series of graphics cards for Windows-based operating systems. North American pricing for one Toxik creative seat with supporting collaboration infrastructure is $9,000 USD. Toxik 1.0 begins shipping worldwide in mid-April 2005 (at NAB). For further information visit www.discreet.com/products.


About Autodesk
Autodesk, Inc. (NASDAQ: ADSK) is wholly focused on ensuring that great ideas are turned into reality. With six million users, Autodesk is the world's leading software and services company for the building, manufacturing, infrastructure, digital media, and wireless data services fields. Autodesk¡¯s solutions help customers create, manage, and share their data and digital assets more effectively. As a result, customers turn ideas into competitive advantage by becoming more productive, streamlining project efficiency, and maximizing profits.
Founded in 1982, Autodesk is headquartered in San Rafael, California. For additional information about Autodesk, please visit www.autodesk.com.

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